One change is that there is now a hard tackle option, between a standing and sliding tackle. Of course, where attackers have been tweaked to have been chances of scoring, defenders have been tweaked too to stop them. Volleys are a little easier too, although they have as much chance of flying in as in real life. Wondergoals can occur as the game has a better understanding of the sport and the context in which a striker finds himself. You should have a better chance of getting a striker onto a cross now, depending on the skill level of the striker and the one making the cross. FIFA 17's crosses were too looping so easier for defenders to get to. The default crossing mode is now more curled and flatter than before. Goal attempts and crossing have been tweaked to give a higher possibility to score a spectacular goal. You can set up you own preferred subs options before games, or let the game recommend the next sub depending on the context when you hit the bumper - if you have an injured player, for instance. Just hit the right bumper and a substitution will be offered while you are playing, with the player to come on in the next dead ball situation. In-match substitutions are now possible without having to pause the game and enter the menu. Career mode games against the computer should gain wider variety, therefore. Tiki Taka, counter attacking, pressing and even long ball tactics each have their own styles and feel. The tactics engine has been refined to include new systems that work much more like their real-world counterparts. Through balls no longer go askew, depending on the skills of the passer. Players make more intelligent runs, or support the ball carrier, for example. The in-match artificial intelligence has been improved, giving a more realistic ebb and flow to a game. It adds more skills for FIFA players to master. Slow dribble has now been moved back to the left bumper of the gamepad and better gamers will be able to move their on-field player around more quickly. For example, Messi and Hazard are very different players when on the ball, and FIFA 18 now reflects that. The dribbling engine has been overhauled to match individual styles. One of the other tweaks on a player-by-player basis is slow, close dribbling. There are many more options to the kind of motions a player is capable of, making for much more variety in even standard models. The bigger player might also lurch along a touch in comparison. A smaller player, for example, takes more steps when running than a bigger defender. Plus, different player sizes come into play for the first time. Many of the big name players move more like their real-life counterparts - including Cristiano Ronaldo, who provided all-new motion captures. We haven't seen anything of the new FIFA Ultimate Team and there is plenty yet to come, including bigger reveals during Gamescom in August, but here are the main new features as we know them currently:įIFA 18 uses the Frostbite engine again, but with additional experience the development team has redesigned the graphics superbly. Here then are the changes we've been privy to so far. The gameplay, graphics and The Journey mode have all been improved or tweaked dramatically. FIFA 18: What's new?īased on our play of a substantial early build, there is no doubt that FIFA 18 is a considerable update to last year's game. This super-deluxe edition comes with the same benefits as the Ronaldo Edition, however you also get Team of the Week loan player packs and a loan of the legend Ronaldo Nazário for Ultimate Team. As well as the same loan of Cristiano Ronaldo for Ultimate Team and eight kits, you also get three-days early access to the game with a pre-order of the Ronaldo Edition.
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